Вот что показывает лог программы:
Код:
Log file open, 04/16/14 14:17:02
LogInit:Display: Running engine without a game
LogInit: Version: 4.0.1-0+UE4
LogInit: Compiled (64-bit): Apr 15 2014 22:23:03
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/Unreal Engine 4.0.1/Engine/Binaries/Win64/
[2014.04.16-08.17.02:991][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.04.16-08.17.03:023][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.04.16-08.17.03:038][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.04.16-08.17.03:048][ 0]LogInit: Object subsystem initialized
[2014.04.16-08.17.03:051][ 0]LogInit: Selected Device Profile: [Windows]
[2014.04.16-08.17.03:051][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.04.16-08.17.03:062][ 0]LogInit: Computer: ADMIN-
[2014.04.16-08.17.03:062][ 0]LogInit: User: Admin
[2014.04.16-08.17.03:063][ 0]LogInit: CPU Page size=4096, Cores=2
[2014.04.16-08.17.03:063][ 0]LogInit: High frequency timer resolution =2.078173 MHz
[2014.04.16-08.17.03:064][ 0]LogInit: Memory total: Physical=5.9GB (6GB approx) Pagefile=8186.1GB Virtual=8192.0GB
[2014.04.16-08.17.03:183][ 0]LogD3D11RHI: Found D3D11 adapter 0: ATI Mobility Radeon HD 4650 (Feature Level 10_0)
[2014.04.16-08.17.03:183][ 0]LogD3D11RHI: Adapter has 1015MB of dedicated video memory, 0MB of dedicated system memory, and 2746MB of shared system memory
[2014.04.16-08.17.03:191][ 0]LogRHI: Texture pool is 710 MB (70% of 1015 MB)
[2014.04.16-08.17.03:231][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed
at C:\Unreal Engine 4.0.1\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69
with error E_INVALIDARG
[2014.04.16-08.17.03:231][ 0]LogWindows:Error: appError called: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed
at C:\Unreal Engine 4.0.1\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69
with error E_INVALIDARG
[2014.04.16-08.17.03:231][ 0]LogWindows:Error: Windows GetLastError: ?5@0F8O CA?5H=> 7025@H5=0. (0)
[2014.04.16-08.17.12:681][ 0]LogWindows: === Critical error: ===
[2014.04.16-08.17.12:681][ 0]LogWindows: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed
at C:\Unreal Engine 4.0.1\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69
with error E_INVALIDARG
FWindowsPlatformStackWalk::StackWalkAndDump() 0xe06dafe6 + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDeviceWindowsError::Serialize() 0xe06c4c2c + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xe058fa91 + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
VerifyD3D11Result() 0xe2252507 + 144 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:166] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateVertexBuffer() 0xe2243bef + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:71] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateVertexBuffer() 0xed23f611 + 113 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\rhi\public\rhimethods.h:250] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FD3D11StateCacheBase::Init() 0xe2239645 + 25 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\windows\d3d11rhi\private\d3d11statecacheprivate.h:862] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::InitD3DDevice() 0xe223a4be + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:425] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHIInit() 0xed2402c1 + 9 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\rhi\private\dynamicrhi.cpp:59] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FEngineLoop::PreInit() 0x3f1223f5 + 0 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\launch\private\launchengineloop.cpp:962] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3f11cd6c + 15 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\launch\private\launch.cpp:111] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f11ceca + 5 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f128ae9 + 17 bytes [File=c:\unreal engine 4.0.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f1298d9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Unreal Engine 4.0.1\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x773859ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x775bc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.04.16-08.17.12:681][ 0]LogExit: Executing StaticShutdownAfterError
[2014.04.16-08.17.12:682][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.04.16-08.17.12:682][ 0]Log file closed, 04/16/14 14:17:12