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Продублирую на всякий случай решение и тут:

Код: Выделить весь код
#include <GDIPlus.au3>

$sImageFile = FileOpenDialog('Select PNG File', '', 'Images (*.png;*.bmp;*.jpg;*.jepg;*.gif)')
If @error Then Exit

$sIcoFile = @DesktopDir & "\" & StringRegExpReplace($sImageFile, '^.*\\|\.[^\.]*$', '') & '.ico'

_ImageConvertToIco($sImageFile, $sIcoFile, 32, 32)

Func _ImageConvertToIco($sImageFile, $sOutIconFile, $iWidth = -1, $iHeight = -1)
	Local $hImage, $HICON, $sTmp
	
	If $iWidth <> -1 And $iHeight <> -1 Then
		$sTmp = @TempDir & '\~_ImageConvertToIco.' & StringRegExpReplace($sImageFile, '^.*\.', '')
		__ImageResize($sImageFile, $sTmp, $iWidth, $iHeight)
		$sImageFile = $sTmp
	EndIf
	
	; Start GDIPlus
	_GDIPlus_Startup()
    ; Load image
	$hImage = _GDIPlus_ImageLoadFromFile($sImageFile)
	; create a HICON from the image
	$HICON = __GDIPlus_BitmapCreateHICONFromBitmap($hImage)
	;Clean up and shutdown GDIPlus
	_GDIPlus_ImageDispose($hImage)
	_GDIPlus_Shutdown()
	; create an ico file from the image
	__CreateIconFileFromHICON($HICON, $sOutIconFile)
	; Destroy the HICON now I've finished with it.
	_WinAPI_DestroyIcon($HICON)
	; Remove temporary file
	If $sTmp <> '' And FileExists($sTmp) Then
		FileDelete($sTmp)
	EndIf
EndFunc ;==>_ImageConvertToIco

Func __ImageResize($sFile, $sOutput, $iWidth, $iHeight)
    Local $hBMP, $hImage1, $hImage2, $hGraphic
    _GDIPlus_Startup()
    $hBMP = _WinAPI_CreateBitmap($iWidth, $iHeight, 1, 32) ; Create a bitmap (handle)
    $hImage1 = _GDIPlus_BitmapCreateFromHBITMAP($hBMP)  ; Create a bitmap object from a bitmap handle.
    $hGraphic = _GDIPlus_ImageGetGraphicsContext($hImage1) ; Get the graphic context of the blank bitmap.
    $hImage2 = _GDIPlus_ImageLoadFromFile($sFile)   ; Load the image you want to resize.
    _GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage2, 0, 0, $iWidth, $iHeight) ;Draw the loaded image to the graphics of the blank bitmap at the size you want.
    _GDIPlus_ImageSaveToFile($hImage1, $sOutput)
    _GDIPlus_ImageDispose($hImage1)
    _GDIPlus_ImageDispose($hImage2)
    _GDIPlus_GraphicsDispose($hGraphic)
    _WinAPI_DeleteObject($hBMP)
    _GDIPlus_Shutdown()
EndFunc ;==>__ImageResize

Func __CreateIconFileFromHICON($HICON, $sOutIcon)
    Local $aInfo, $sIco, $sBmp, $hCDC, $tBI, $tBits, $iSz, $sBD, $FO
    ; Start of single icon Header 3 x 2 bytes = 6 bytes: 0000 Reserved / 0100 icon / 0100 Numer of icons, total length will be 22 bytes for a single icon when finished
    $sIco = "0x000001000100"
    ; Start of the Bitmap data header 1 x 4bytes: length of the header will be 40 bytes when finished. Will be appended to the end of the icon header when finished
    $sBmp = "28000000"
    ; Get info about the HICON, this is mainly to get the pointers to the Color/Mask bitmaps data
    $aInfo = _WinAPI_GetIconInfo($HICON)
    ; create a memory Compatable DC
    $hCDC = _WinAPI_CreateCompatibleDC(0)
    ; create a BITMAPINFO Struct to store the Bitmap Info, it needs to be inilialized by setting the struct size.
    $tBI = DllStructCreate($tagBITMAPINFO)
    DllStructSetData($tBI, "Size", DllStructGetSize($tBI))
    ; Pass a bitmap data pointer to the BITMAPINFO struct so we can recieve the details of the color bitmap data, we use it to write the headers
    _WinAPI_GetDIBits($hCDC, $aInfo[5], 0, 0, 0, DllStructGetPtr($tBI), 0)
    ; Now we have some the basic info to add to the icon & Bitmap header so we'll add that to the headers.
    $sIco &= Hex(DllStructGetData($tBI, "Width"), 2) & Hex(DllStructGetData($tBI, "Height"), 2) & "00000100" & _
		__StringReverseBytes(Hex(DllStructGetData($tBI, "BitCount"), 4))
    $sBmp &= __StringReverseBytes(Hex(DllStructGetData($tBI, "Width"))) & __StringReverseBytes(Hex(DllStructGetData($tBI, "Height") * 2)) & "0100" & _
		__StringReverseBytes(Hex(DllStructGetData($tBI, "BitCount"), 4)) & "00000000"
    ; Get the size of the Bitmap data from the BITMAPINFO Struct, we'll use this in the headers further on.
    $iSz = DllStructGetData($tBI, "SizeImage")
    ; create a struct to store the Bitmap data Bits of the first bitmap, reset the BITMAPINFO struct
    $tBits = DllStructCreate("byte[" & DllStructGetData($tBI, "SizeImage") & "]")
    ; Get the color bitmap dib bits into the $tBits struct.
    DllCall('gdi32.dll', 'int', 'GetBitmapBits', 'ptr', $aInfo[5], 'int', $iSz, 'ptr', DllStructGetPtr($tBits))
    ; Get GetBitmapBits returns Bottom to Top dib, so I turn it to Top to Bottom dib ;)
    ; ATM I'm only assuming that GetBitmapBits returns a Bottom to Top dib, maybe the bitmap bits you use could be Top Down already?.
    For $i = DllStructGetData($tBI, "SizeImage") + 1 To 0 Step -(DllStructGetData($tBI, "SizeImage") / DllStructGetData($tBI, "Height"))
        $sBD &= StringTrimLeft(BinaryMid(DllStructGetData($tBits, 1), $i, (DllStructGetData($tBI, "SizeImage") / DllStructGetData($tBI, "Height"))), 2)
    Next
    ;Clear the BITMAPINFO & $tBits Struct as we'll use the same variables again for the mask bitmap data
    $tBits = 0
    $tBI = 0
    ; create a BITMAPINFO Struct to store the Bitmap Info again, it needs to be inilialized by setting the struct size.
    $tBI = DllStructCreate($tagBITMAPINFO)
    DllStructSetData($tBI, "Size", DllStructGetSize($tBI))
    ; Pass a bitmap data pointer to the BITMAPINFO struct so we can recieve the details of the bitmask bitmap data
    _WinAPI_GetDIBits($hCDC, $aInfo[4], 0, 0, 0, DllStructGetPtr($tBI), 0)
    ; We've finished with the Compatable DC, delete it.
    _WinAPI_DeleteDC($hCDC)
    ; Add the size of the of the color + bitmask bitmap data as we need this for both the icon & Bitmap header
    $iSz += DllStructGetData($tBI, "SizeImage")
    ; combine the bitmap data size with the bitmap header, I'm padding the rest of the 40 byte bitmap header with 0's., that's the Bitmap header done
    $sBmp &= __StringReverseBytes(Hex($iSz)) & "00000000000000000000000000000000"
    ; Now add the size of the Bitmap data + bitmap header size and combine the icon header together with the bitmap header and color bitmap data
    $sIco &= __StringReverseBytes(Hex($iSz + 40)) & __StringReverseBytes(Hex("22")) & $sBmp & $sBD
    ; create a struct to store the Bitmap dib Bits of the mask bitmap
    $tBits = DllStructCreate("byte[" & DllStructGetData($tBI, "SizeImage") & "]")
    ; Get the mask bitmap dib bits into the $tBits struct.
    DllCall('gdi32.dll', 'int', 'GetBitmapBits', 'ptr', $aInfo[4], 'int', DllStructGetData($tBI, "SizeImage"), 'ptr', DllStructGetPtr($tBits))
    ; Get GetBitmapBits returns Bottom to Top dib, so I turn it to a Top to Bottom dib and append the mask bitmap data to the icon
    For $i = DllStructGetData($tBI, "SizeImage") + 1 To 0 Step -(DllStructGetData($tBI, "SizeImage") / DllStructGetData($tBI, "Height"))
        $sIco &= StringTrimLeft(BinaryMid(DllStructGetData($tBits, 1), $i, (DllStructGetData($tBI, "SizeImage") / DllStructGetData($tBI, "Height"))), 2)
    Next
    ; Write the icon to a file.
    $FO = FileOpen($sOutIcon, 18)
    FileWrite($sOutIcon, Binary($sIco))
    FileClose($FO)
    ; Clear the structs
    $tBits = 0
    $tBI = 0
EndFunc   ;==>_CreateIconFileFromHICON

; Reverse Byte String
Func __StringReverseBytes($sByte)
    Local $aX = StringRegExp($sByte, "(.{2})", 3), $sX = ''
    For $i = UBound($aX) - 1 To 0 Step -1
        $sX &= $aX[$i]
    Next
    Return $sX
EndFunc   ;==>__StringReverseBytes

Func __GDIPlus_BitmapCreateHICONFromBitmap($hBitmap)
    Local $HICON

    $HICON = DllCall($ghGDIPDll, "int", "GdipCreateHICONFromBitmap", "hwnd", $hBitmap, "int*", 0)
    If @error Then Return SetError(@error, 0, -1)
    Return SetError($HICON[0], 0, $HICON[2])
EndFunc   ;==>_GDIPlus_BitmapCreateHICONFromBitmap

-------
“Сделай так просто, как возможно, но не проще этого.”... “Ты никогда не решишь проблему, если будешь думать так же, как те, кто её создал.”

Альберт Эйнштейн

P.S «Не оказываю техподдержку через ПМ/ICQ, и по email - для этого есть форум. ©»

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Отправлено: 02:10, 26-07-2010 | #4