Подразогнал процессор ещё на 20mhz
исравнил результаты теста с разгоном видеокарты (490/447*2) и без (400/266*2)
Код:
3DMARK2001 PROJECT FILE
DISPLAY
Platform NVIDIA GeForce 7600 GS (490/447*2 mhz)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 16759
Game 1 - Car Chase - Low Detail 225.7 fps
Game 1 - Car Chase - High Detail 70.8 fps
Game 2 - Dragothic - Low Detail 335.2 fps
Game 2 - Dragothic - High Detail 176.9 fps
Game 3 - Lobby - Low Detail 209.5 fps
Game 3 - Lobby - High Detail 94.6 fps
Game 4 - Nature 110.5 fps
Fill Rate (Single-Texturing) 1783.9 MTexels/s
Fill Rate (Multi-Texturing) 5697.5 MTexels/s
High Polygon Count (1 Light) 135.1 MTriangles/s
High Polygon Count (8 Lights) 32.3 MTriangles/s
Environment Bump Mapping 388.8 fps
DOT3 Bump Mapping 327.4 fps
Vertex Shader 218.8 fps
Pixel Shader 282.1 fps
Advanced Pixel Shader 431.2 fps
Point Sprites 35.5 MSprites/s
Код:
Platform NVIDIA GeForce 7600 GS(400/266*2mhz)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 14250
Game 1 - Car Chase - Low Detail 229.7 fps
Game 1 - Car Chase - High Detail 69.1 fps
Game 2 - Dragothic - Low Detail 247.4 fps
Game 2 - Dragothic - High Detail 142.4 fps
Game 3 - Lobby - Low Detail 203.0 fps
Game 3 - Lobby - High Detail 94.1 fps
Game 4 - Nature 66.9 fps
Fill Rate (Single-Texturing) 1048.7 MTexels/s
Fill Rate (Multi-Texturing) 4529.8 MTexels/s
High Polygon Count (1 Light) 92.3 MTriangles/s
High Polygon Count (8 Lights) 25.7 MTriangles/s
Environment Bump Mapping 295.2 fps
DOT3 Bump Mapping 197.1 fps
Vertex Shader 151.0 fps
Pixel Shader 281.0 fps
Advanced Pixel Shader 272.2 fps
Point Sprites 21.0 MSprites/s
Я думал, разница будет побольше